Friday, April 15, 2005

y&j: character creation basics: final part.

9. SELECT EQUIPMENT
If you don’t use the equipment selected in the starting package you have to buy equipment. However, at start your character is considered to be pelao. You will have to take fiao from a nearby store. Inability to pay could get your character in problems, therefore taking fiao shouldn’t be considered as a first option.

10. RECORD COMBAT NUMBERS
Your saving throws and other stats are calculated based on character race, class, ability modifiers, feats, capacities and equipment. Fill in the character sheet as specified. Fill in the capacities with the required modifiers and be sure that you understand completely what each of these mean. Game time is not the time to understand how your character behaves.
Your Atangana Counter (AC) means how difficult it is to hurt your character in combat. This is calculated based on your armor, shield and pepa.
Each character has hit points (hp), representing how difficult he or she is to kill. Hit points are determined depending on your character class and Tosco.

11. FURTHER DETAILS
Now add whatever you want to add to your character. Determine his or her sex, alignment and other aspects you consider important. You don’t have to completely detail your character. With your YM’s permission you may change details as you play and get a better hang of your character.

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